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We present the results of a regression analysis of a large-scale integrated user online application that surveys natural resource use and subjective well-being in Germany. We analyse more than 44,000 users who provided information on their natural resource consumption (material footprint) as well as their personal socio-economic and socio-psychological characteristics. We determine an average material footprint of 26 tonnes per person per year. In addition, we endeavour to determine how much environment humans need by regressing natural resource use as well as relevant socio-economic and socio-psychological features on subjective well-being. We establish a slightly negative correlation between subjective well-being and material footprints. A higher material footprint is associated with lower subjective well-being. We conclude that consumer policies seeking to promote sustainable behaviour should highlight the fact that a lower material footprint may result in greater subjective well-being.
Die Sustainable Development Goals (SDGs) schlagen zur Indikation verantwortungsvoller Konsum- und Produktionsstrukturen bzw. zum nachhaltigen Management und der effizienten Nutzung natürlicher Ressourcen den Material Footprint pro Kopf vor. Zudem sollen SDG-Indikatoren prinzipiell in der Lage sein, zwischen verschiedenen Bevölkerungsgruppen (etwa nach Einkommen oder Alter) unterscheiden zu können. Wir stellen einen Indikator aus der Nachhaltigkeitsstrategie NRW zum Ressourcenverbrauch des privaten Konsums auf der Grundlage von Mikrodaten vor. Der größte Ressourcenverbrauch der privaten Haushalte in NRW bleibt Wohnung, Nahrungsmittel und Verkehr vorbehalten. Dabei ist zwischen 2003 und 2013 die größte Steigerung des Ressourcenverbrauchs in Post und Telekommunikation zu verzeichnen, wobei sich insgesamt der Ressourcenverbrauch leicht reduziert hat. Der Indikator zum Ressourcenverbrauch der privaten Haushalte erfüllt die Anforderungen an Indikatoren der Sustainable Development Goals sowie der Nachhaltigkeitsstrategie des Landes NRW. Gleichzeitig empfehlen wir eine weitere Disaggregierung des Material Footprints nicht nur nach Bevölkerungsgruppen, sondern auch in Gütergruppen auf der Basis von Lebenszyklusanalysen.
In the face of growing popularity of eco-feedback innovations, recent studies draw attention to the relevance of the human factor for a more effective design of eco-feedback. This paper explores these challenges more deeply by employing a mixed methods approach. We provide in-situ insights from a Living Lab experiment on the effect of smart home systems and traffic light feedback on heating energy consumption in private households. Our results from an interrupted time series analysis of logged data on indoor room temperature, CO2 concentration and consumption of natural gas show that the interventions do not affect heating as expected, neither for automating behaviour via high-tech smart home systems nor via low-tech traffic light feedback. Smart home systems do not promise a significant reduction of heating energy consumption and a traffic light feedback on indoor air quality does not lead to a reaction of indoor CO2 concentrations, but may reduce heating energy consumption. Qualitative interviews on heating practices of participants suggests that comfort temperatures, lack of competences and inert heating systems do override expected effects of the feedback interventions. We propose that high-tech smart home systems should carefully consider the handling competences of users. Low-tech feedback products on the other hand should by design stronger address user experience factors like comfort temperatures.
The effectiveness of sustainable product and service innovations is often restricted by limited market acceptance or unexpected consumption patterns. The latter includes rebound effects, which occur when resources liberated by savings are used for further consumption. Recently emerging research from the Living Lab is striving to address and anticipate challenges in innovation design by integrating users in prototyping and field testing product and service innovations. The paper presents findings from a literature review on rebound effects and expert interviews identifying methods to monitor and measures to mitigate rebound effects in early innovation design via Living Lab research.
We find that monitoring and mitigating rebound effects in Living Lab research includes technological and behavioural triggers as well as socio-psychological and time use effects in addition to economic re-spending effects. The experts have confirmed that Living Labs contain the potential to observe complex demand systems of users within experimental designs, encompassing indirect rebound effects in terms of expenditure as well as time use. In this respect, Living Lab research can facilitate support for sustainable innovations, which aim to encourage changes in consumer behaviour, considering re-spending and time use effects simultaneously.